OOAD using UML

UML is the standard notation for representing object-oriented systems. This course provides comprehensive coverage of UML, describing each of the standard diagram types in detail. The course begins with actors, context diagrams, and use cases. The course then goes on to investigate class diagrams, sequence diagrams, and object interaction diagrams in detail. The course also explores stateful systems, timing, and packaging and deployment considerations.

The course provides detailed coverage of how to transition from analysis into design, and also explores some commonly used object oriented design patterns.

Duration

5 days

 

Prerequisites

  • Some familiarity with object oriented concepts would be an advantage

What you'll learn

  • Defining actors and use cases
  • Defining a class diagram
  • Understanding class diagram notation
  • Defining scenarios and sequence diagrams
  • Modelling state transitions
  • Using design patterns

Course details

Object-Oriented Concepts

  • Objects and messages
  • Classes
  • Encapsulation
  • Inheritance
  • Polymorphism

Object-Oriented Methodologies

  • Software development life cycles
  • Evolution of methodologies
  • The UML
  • Overview of UML diagrams

Actors and Use Cases

  • Overview of actors and use cases
  • Use case diagrams
  • Identifying and describing actors
  • Identifying and describing use cases

Building an Initial Class Diagram

  • Overview of class diagrams
  • Gathering requirements
  • Text analysis
  • Identifying candidate classes
  • Adding classes to the class diagram

Class Diagram Notation

  • Attributes and operations
  • Derived attributes
  • Polymorphic operations
  • Class associations
  • Associative roles
  • Multiplicity

Object Diagram Notation

  • Overview of object diagrams
  • Link attributes
  • Object interactions
  • Qualified associations

Scenarios and Sequence Diagrams

  • Overview of scenarios and sequence diagrams
  • Identifying and describing scenarios
  • Sequence diagram notation
  • Specifying object creation and destruction

Refining the Class Diagram

  • Visibility modifiers
  • Aggregation
  • Reflexive aggregation
  • Operation propagation
  • Inheritance
  • Abstract classes and abstract methods
  • Multiple inheritance

State Modelling

  • Modelling object lifetimes
  • Events and states
  • Components of a state diagram
  • State diagrams
  • Actions and activities
  • State operations
  • Dynamic modelling process

Refining Analysis to Design

  • Extending and refining the class diagram
  • Association directionality
  • Association multiplicity
  • Ternary associations
  • Resolving link attributes
  • Refining inheritance
  • Designing classes

Packaging and Deployment

  • Packaging considerations
  • Dependency management
  • Using interfaces to minimize decoupling
  • Overview of packaging diagrams
  • Deployment options and considerations

Overview of Design Patterns

  • Overview of design patterns
  • Benefits of design patterns
  • Taxonomy of patterns
  • A pattern catalogue
  • Design pattern notation
  • Limitations of design patterns

Design Patterns Explored

  • Creational patterns
  • Structural patterns
  • Behavioural patterns